The failure of optimizations in Civ doesn't really change the fact that the game calculations needed for Stellaris are utterly trivial, but still take way too long. You can also do the following: 1. It's the processor. Having a dozen of such fleets also makes fleet manager borderline unusable. ago. literally. straga27. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. King Harkinian. There is no consumer CPU out there yet that can handle the largest maps on default settings without any late game slowdown. I play unmodded 90% of the time and felt the lag on all versions it used to be excruciating. more specifically late game stuttering or simulation speed slowdown, even with large 1000 star galaxies with x1. I don't suggest changing pop growth stuff unless you know what you're doing. There are many options in the stellaris game details screen that can reduce lag, since its most of the lag comes from the galaxy population and number of visible ships. 3 Open Beta is to address some of the concerns raised by the community regarding mid and late-game population growth. Because by the time 2400 arrives, fastest speed in late game is the same as normal speed in early game. Crazytrain334 Dec 13, 2017 @ 1:08pm. Like seriously, I would have arorund 500. The answer is simply none. Other then mentioned settings a way better cpu or wait for paradox to improve better. 2 is about half as fast (twice as bad) as previous versions. 1 - As we all know - Endgame lag, the game checks every pop, every day for anything. You’ll see a huge improvement. When the open beta branch goes live, you can opt-in to the beta by right-clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed. 0. As the game progresses there are too many objects to track for a single core to keep up. While you could reduce the amount of pops that causes issues with jobs. I'm running a Ryzen 7 3700x, superior to your CPU, and there is noticeable slowdown in the late game, worse than. Increasing Late Game Stability. It's the exact same problem, only starting 25-50 years later and the performance issues still prevent games from being playable past the mid game stages. 2 is to play the beta patch, which can also be accessed through steam properties under the updates tab (select stellaris test under what beta patch version). I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). Wheter the engine is 32 or 64 bit has little to no effect on performance of this game. I would compare it to a scalpel approach: you excise out certain mechanics from the game to reduce the lag. ago. Turning Gateways/wormholes down or off can help, per what evilgenius said. 0 to now) I started a new game, but noticed that every in game "day" that goes by, I get a micro lag or stutter, (It's like I have 10fps when I'm playing at 200 with vsync disabled) This is really annoying as you can imagine, and I wouldn't want to see how this looks after the 200 year mark lol. 5 seconds for the loop executions, then it'll run smooth for another . Measures to reduce the lag can be to turn off xeno compatibility which will reduce the variety of. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. This is shown with the 00 performance mod, which is often recommended. Some of this will depend on your rig, but larger galaxies have a significantly higher performance impact. About 1-1. Whilst the CPU was being utilized. This is especially common in empires where crime/deviancy is a problem. One month in 30s also isn't a bad speed. FPS increases but there is every 3 seconds something like 2 sec "freeze" Deeper into the game it gets worse and worse. But that specific fleet out of all of my fleets is the one that causes my game to lag if I click it, so I just deleted it. There are. The late-game lag in Stellaris since the patch is significantly worse than in other Paradox games. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. Kayden_II Banned. if you play on large, swap to medium or small] I recommend mods that allow you to do more with less pops. Some mods can absolutely kill your game. Too many pops, too many jobs, too many resources. I also can't control the mousewheel speed from Windows, i. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. #3. Also, as an IT guy, I can tell you that keeping your system clean is very important too. Collapsing the individual outliner sections (not the entire outliner) can also help a bit. Also, always turn Xeno-Compatibility off. And it's not just happening to people with older machines. Stellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. The game actually calls it that specifically. I recently got into late game the entire galaxy was revealed and even on normal speed i am getting 30 FPS or worse and in battles it goes down hill from here i have to go to speed slow or slowest and still get really bad FPS i have a i5 and 770. Stellaris - Severe lag when selecting fleets after significant engagement. For example, selecting a 6/7 battleship fleet deep in hostile territory, or simply owning one and opening. ) but get over yourself PDX. /topic I have a decent PC, a 3. The best thing to reduce the current late game lag in 2. That may just be a failure of my recall, and i hope someone else will have a good answer for you. Like seriously, its been what? YEARS after release and I've YET to freaking finish ANY of the games I startup in because either the game lags to high heaven to hte point where I've YET to even experience a crisis in the game despite having a gaming rig that should play MOST modern games easy. You can tie the FPS to the refresh rate but double it or half it. Vicky 3 should be able to avoid this due to the way POPs are modeled. So it has to bear the weight of a few legacy choices I guess. It's measured in nanoseconds, but those nanoseconds really add up when doing a whole bunch of calculations. Your. I did a quick test, essentially making pops need 1/10th the progress to grow and found that it actually improved my performance substantially. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible). Beyond that a faster processor is really all you can do. I noticed that in late game, theres a dramatic slow down which seems to be from gateways and l-gates. This should be standard in any player, sorry Gamer™ toolbox. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. NoDMoD Oct 19, 2021 @ 3:50am. otherwise, no. Prior to the 2. However, unless you turn the planet spawn rate down, the overall number of potential colonies will be higher, leading to more lag in the late game when empires have expanded. Logic Growth Scaling - 1 In this (short) video essay I explore the final, hidden crisis in Stellaris. Proponents of the rework pointed to the improved state of late game lag, ease of late-game population management, and elimination of Ring World spam as benefits. Add a Comment. it tends to happen late-game). I also play on low graphics 1080p as I don't have a dedicated GPU, bloom off, and cap framerate at 30 as it just can't maintain 60fps. I played a xeno compatibility/bio ascension game just a few days ago and had over 100 worlds. Mods can cause lag. The early game is fine. Tried every console command there is. I don't have a high end machine or a real expensive one, but choosing the right components with the right attributes is the key. If you have struggled through the pain, you will know this all to well. The laptop transfer happened at the same time as when they updated pop growth to reduce lagn which makes it even more confusing. You gotta bring that midgame and endgame forward if you want to play the crisis before late game lag becomes an issue. Ethics and Civics Classic. Stellaris is just poorly coded, this amount of lag isn't even there when i run a 3D render software in the background. The trick is that the game crashes between 2300 - 2400 and corrupts its saves so you can't even transfer your save to another platform. Edit: i hope the 2x crisis strength will shake things up, im getting the feeling that delaying mid and late game made things too easy. The overlay might have an FPS limiter. Reduce galaxy size - smaller galaxy, less room for pops Reduce number of AI empires - less people making peopleHey everyone, so anybody who's played a game a bit longer will surely have noticed that on larger maps the game slows down to a crawl, due to most of the. Agreed. This is caused by high pop counts, among other things. I've played several 4X games before and they just skip past this issue by dialing back the scale so that it doesn't matter, by making everyone play hyperlane so that some semblence of strategy can be maintained, and/or by making every tool in the toolkit. Mid-game Start Year: 2225 (to end the game before the lag from pop numbers) End-game Start Year: 2250 (to end the game before the lag from pop numbers) Hyperlane density: x1 (to speed-up travel times a bit, I'd prefer x0. It's pops, and then ship pathfinding. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?This and the overall late game AI lag. I haven't encountered any crashes with vanilla large late-stage game. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. 5 update I get crazy stuttering. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. 43 Badges. Steps to reproduce the issue. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. For the DLC's, Stellaris is EXTREMELY bare bones without a good. I know you can't make people pay for performance improvements (I think. Didn't fix the issue though because I had 43% of the galaxy's pops. RULE 5: A photo of a tweet proving this is true. Growth Required Scaling – . 3. 2 - It seems like the devs had a problem with words being able to generate pops linearly into the late game allowing you to quickly fill up many worlds with the overflow of your entire empire backing you up. 1. if the console hardware can't deal with it, the console version could simply ship with smaller galaxy settings that would keep the game within the limits of the hardware. 3. Having a dozen of such fleets also makes fleet manager borderline unusable. No one's CPU is. Thinking something causes bug somewhere that makes this happen as previously was different kind of lag then I encountered now. 6 late game! Of course, that may depend on the machine and game settings. This appears to focus on lag regardless of save-game length and on the graphical aspect, but OP specifically wants to know about late-game performance that is restricted by CPU, not by the GPU. not talking about FPS here, thats fine, im talking about massive, appauling game engine lag. Best. So to reduce lag in existing games: Purge empires. The game doesn't lag at all, the problem is just that the actual game speed doesn't change no matter what we set it to. I just thought the Xbox series x would be able to take on a lot more. Small map size is better. Simply disabling ship rendering completely is a quick way to eliminate all this lag. I already. A lot of people are voicing their dislike of the slow pop growth in the lategame, although that was the intended design in order to reduce lag and micromanagement. IMO the game is pretty much unplayable past 100 years at the moment. When i restarted my PC and loaded a save speed went back to fast again. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. Subscribe to downloadAI Game Performance Optimisation Fix 3. You can have a fancy CPU or GPU, but the games coding makes it worthless. Planetary Diversity. Forum Rules | AARland Rules | Sync Your Account with Steam | File a Support Ticket Tech Support: HoI IV | CK III | EU IV | Stellaris | Imperator Bug Reports: HoI IV | CK III | EU IV | Stellaris | Imperator (Never quote or otherwise publicly respond to moderation posts. I start a new game on medium size galaxy, 12 empires, 2-3 fallens, etc. ago. For my i5-3450 Stellaris abuts in 1 core using only 63% of all CPU's power. You would probably need a NASA Supercomputer to not get late game lag. Besides that the amount of relics, leviathans, anomalies and fallen empires will be much lower, so there will be a lot less flavour, I'd recommend More Events Mod and Dynamic Political Events if you don't use it already. Oblivion Jun 8, 2020 @ 10:53pm. Stellaris. Go to Stellaris r/Stellaris • by Anakin1882 Celestial Empire Late game too slow. Federations gave you more to do and then either that or next patch improved performance so it became much more bearable to play into late game. The file started at 2356. The late game is by far the worst problem Stellaris currently has. The biggest fleet I have is like 8K, and the whole galaxy still hasn't been taken, but my computer slows down so much. Smooth experience. this is the main reason i play hive minds or purifiers because the other empires cant cause lag when there are none of them left. Late game performance tips that work. Pulling population rights, and calculating if a pop can be eligible for promotion. This is a representation of time internal. that's the first patch i experienced the late game slowdown as well, haven't tried on 2. This causes A LOT of lag, even in the early game. Bigger than medium is for supercomputers. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). That's why there's late-game lag. Stellaris installed on SSD I've been playing with an 800 star game, without issue, until extremely late game (repeatable research is either nearing X or actually reached X). 35 or 0. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. The hyperlane is the only area in which you can cheat the laws of physics and travel faster than light. smaller maps is gonna be the easiest solution. Stellaris is going to lag no matter what your hardware is. Since Master of Orion, I've been an advocate of playing on smaller maps. Hard for me to gauge though, it was never really that bad for me, noticeable but entirely bearable. Close all of the menu tabs if you aren’t actively using them. 3. This would be easier to calculate because its just a simple set of numbers being. After I disbanded all my science ships, the lag was almost. Stellaris is derived from the Paradox engine which has been refactored/reworked since Paradox is Paradox. This current version of Stellaris is probably the worst thus far. I use mods, myself, but I understand that the game is not optimized for mods. , an. 09MHz (slightly overclocked) on a ROG Maximus VIII. Performance is also improved proportionately. Before I upgraded my hardware, I benchmarked Stellaris with my save file. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. What usually causes me to end a game is the cripplingly bad lag that tends to set in in late game which makes playing more of a chore than a fun game #14. I see that people make is so much further into the game, but I don't understand how they. 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. Very excited for the 2. Cant do shit ~120 years in. As the other poster said, I'd still suggest Gigastructures. 4, to address the performance issue that appeared for many of you with Tuesday's 3. You can also do the following: 1. Perhaps they try and find optimal routes more than they should? Whatever the case, it seems all but certain that gateways are the cause of the extreme late game stutters in 2. Any Portrait Mod. And I also play with up to 40 mods engaged - usually around 35 to 38 mods. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. Mar 30, 2020. It really depends on the CPU, so what CPU is in the laptop? Generally speaking core speed is more important than core count but there have been changes to improve multicore usage in past patches, so the more cores the better tooAt the beginning of a game with 5x primitives, Huge galaxy and x5 habitable worlds, 10-20 AI empires before 3. Those last 3 are the most important settings. A guy said a couple days ago that using a mod to disable l gates and removing wormholes and gateways improves the performances significantly since ai wont try to. Almost all the galaxy is colonized and lots of stuff is happening. e. When I moved game to SSD they disappeared. 1. 7 update, but when I loaded a late-game 2. LoiteringAround. The way you fix the lag is by going to steam, right-clicking the game, selecting “properties”, and disabling “game theatre” and “steam overlay”. Meaning your sweet 8 core processor works 8. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. Some of the causes of fleet selection lag, and how to deal with them. You can also set tech cost to 0. I upgraded to a Ryzen 5 3600 a few months ago and since then even late game lag hasn't really been a problem. 5 seconds for every 1 day, starting late mid to late game. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. I already had the standard Stellaris late-game lag, but under 2. Apr 19, 2021. I don't know what the details are but it seems to do with having particularly large sectors causing serious lag. Reducing the number of pops in the galaxy reduces the number of calculations the game hss to run each month, whicj in turn reduces the lag. And the more pops there are the worse lag gets. Close all the outliner sections. Very easy to validate on your PC. Yeah, it does. •. Sunburnt_Hobo • 2 yr. The only way the game ends is if the player actively decides to end the game by conquering the whole galaxy. The problem becomes much worse once gateways are introduced. Business, Economics, and Finance. Multiplayer. In late game with large modded stacks rendering individual ships themselves generates a lot of both frame time and render time. Granted, I always play huge galaxies that end up with lots of empires. ♥♥♥♥. 8. The best steps for the player would be to expand the military research and development to different fronts and to have the latest tech for all the different types of weapons. Logic Growth Scaling - 1In this (short) video essay I explore the final, hidden crisis in Stellaris. – Flater Feb 12, 2020 at 1:22 1 Late game lag is horrible. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. 2. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 3 the late game lag is hideous. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. 7 update, but when I loaded a late-game 2. A bit late here OP but to be perfectly honest, you've got way too many mods going on there! Some of the mods overlap, some cause lag regardless and some are incompatible. Some mods can absolutely kill your game. 1. The next update will reduce the pop count by about 40% so should improve the performance late game. The number of pops rises as the game goes on, which is one of the things that causes the lag to get worse. #3. A few years ago I stopped playing because of an issue with the clausewitz engine and single processor load limitations at every date tick, which was making progression in a large galaxy impossible after a certain date - meaning that even at max speed it took forever to move forward in time from the calculation loads of all trade. Either I am extremely lucky (extremely unlikely) and the vanilla game actually is crashing often late game or OP is running mods that can't handle late game too well. Less habitable worls means less pops overall, which in turn means less lag. crgzeroActually I have never experienced end-game lag, although I was in end-game situations multiple times. As it stands, I absolutely love this game - especially with mods to help round out or add to aspects of it. This fix works on any galaxy size and any map settings. I can't reproduce this with other games, including CK2 or EU IV. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Really enjoy long drawn out games where I can plan and micromanage. Kill them all, to free your cpu. . With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). Looking at Ryzen Master it seems like Stellaris uses multiple cores whenever it does the calculations at the end of each month and still, 4. I've been playing this game for quite a while, nearly have the galaxy conquered and I have fleet power…As with hoi4 late game lag, just force limit something. By reducing the quantity of habitable worlds we reduce naval capacity and pops for all empires so there is much less CPU loading. However, I think It's NOT the slowed growth per se. . A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…late game this can happen when border changes occur. A guy said a couple days ago that using a mod to disable l gates and removing wormholes and gateways improves the performances significantly since ai wont try to. 5 and setting galaxy size to *small*. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 2 abcc] Noticeable UI lag/slowdown when selecting fleets consisting of a very large number of ships at the same time. What causes this and how can i fix it? Vote. 3. What PC do you have now? Stellaris is a resident sleeper when it comes to using full potential of your hardware resources. I'm using an i7-4790 @3. It ran fine for me. Some mods can help like my mod prevent ai from spamming habitats various other performance mods. Stellaris is pretty speedy in late game with no mods. And yes, it did significantly. This last game was played in the 2. After Overlord release getting a new issue - on the 2nd day of every month game freezes for like 6 seconds. Where FTL means faster than light. All of the content is packed into the survey-expand stage of the game, and once you're out of that, nothing. My problem is that the game will pause in the lategame but display that it's still running norml so I have to abuse my spacebar until it properly pauses and releases it again. I got a i5 6600k ~ 4,4Ghz + 980ti. Maybe not late game lag, but a feature to extend endgame time Lel. 5 habitable planets (I don't like playing with any more than that because of micromanagement). But less so with a better CPU. 1. Less pops means less of that as well, which is what EDAI provides some of for late-game. These two are great for that. The lag is so bad it drops me to 6-10 FPS and I can't figure out the cause. been sat on the game for 3 days straight and it's gone 30 years. it's. So to reduce lag in existing games: Purge empires. Hopefully Paradox will require all mods to be distributed zipped at some point. The control panel pops up soon as the game loads, do NOT close it because many settings can only be changed right at game start. OddballAdvent • 7 min. Late game stellaris is a chaotic place, full of lag. You might need to leave the game and come back (to reset the RAM) and/or wait a month or two. I've heard Xeno-Compatibility causes huge amounts of lag because it makes the amount or species balloon to a huge degree, and Pop actions are determined by species, not empireHave a trade/piracy/convoy screen. The longer I play Stellaris, the more micro-lag i accumulate . For the love of god, stop adding features that slow down the game more and more until you fix late game lag. The game will almost certainly resolve or become unplayably slow eventually. This was done with genetic ascension and adding Fertile onto my species that has Budding. Game slows down by late game but it's reasonable, at least with my Ryzen 5. This leaves the game CPU bound on a single core. #7. The first time I faced annoying lag was as I described above and it was when interacting with the UI. It doesn’t matter how weak or strong you or your enemies are if every in-game day takes 10 seconds to play out and you can barely move your. It's a nearly decade old game running on a nearly 2 decade old engine. My game lags to single digit fps and has multiple second input lag when selecting large fleets. 3. Calculating and comparing weights for both jobs: the job you are looking for and the job the current employed pop. So I'm about to try a smaller, 600 star galaxy, with less. , and factions the galaxy got the better performance gets. I got a i5 6600k ~ 4,4Ghz + 980ti. With zero min/maxing the tech tree should not be completed within 120 years, and the 'late game' economy should not result in. So you want to reduce those. Game slows down by late game but it's reasonable, at least with my Ryzen 5. Download a mod that makes your graphics look like a 3 year old drew it. It gets quite slow in the late game and you just need to live with it. Jul 21, 2022. 7 update, but when I loaded a late-game 2. Chazman_89 • 4 min. Memory Leak? In my latest game everything slowed down to a crawl about 120 years in. Now the game performance is incredibly bad and game starts slowing down after 30 years. I also keep fleetsizes around 100k which seems to help. I want to paint the map with my spawn! My seed! Well, good news! I have been making a mod that halved pop count, and has. population before lagg starts. Try playing Factorio if you want to try playing an optimized game. Its a known issue with the game, which is why there are population controls in the game settings (Logistic Growth Ceiling and Growth Required Scaling) as well as the ability to turn off the Xeno-Compatibility ascension perk (which causes even more. I never experienced such stuttering before. It is called late game lag for a reason. #3. 2 performance does not increase after the crisis hits. I have to pause the game to issue fleet orders and such. Even if I change the display to windowed, it freezes so badly, it produces two windows. I always found that game difficulty tends to buff early game AI, not late game. Hi! Does anyone have any tips regarding the late gmae lag? I find myself beign unable to finish any game, most of the time I didn't even make it to the late game crisis because the game becoming such a slogfest before that time. This explains why the 'exotic' planets which generates 1 new job for a strategy resource every 5 new pops seem to cause a lot of lag. The best way to fix end-game lag is to not buy DLC. 5 seconds. Also, the game needa optimization, it's pretty buggy as of now. /topic I have a decent PC, a 3. Rule 4: I'm having trouble with late game lag and want to know what causes it. And are they big blobs? Sector AIs are known to cause lag mid to late game. Population is what causes game lag with how many calculations that run around them. it happens even if i dont do anything. Stellaris > General Discussions > Topic Details. Definitely better than pre 2. LostThyme •. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. So POP count keeps going up and up. 3 versions and 2. . Piracy is the sum total of all trade, all protection value, and all escorts all across your entire empire. I can run the game well enough into late game on small galaxies with my 9-year-old i5 2500k. 2's performance is at all times worse then previous versions. . I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. Its not about planets. To this end, I'd like to make a Stellaris save file that is really laggy and measure the performance improvement. McFishTheFish • 2 mo. Then, I wrote down what date the in-game calendar advanced to. 3.